Outline
XR Advantages on Traditional Card Games
Why XR card game will be the future?
XR (Extended Reality) is an umbrella term that encompasses virtual, augmented, and mixed reality technologies. These technologies have been gaining momentum in recent years and are rapidly transforming the gaming industry. XR games allow players to fully immerse themselves in a virtual world, providing a level of interactivity and engagement that traditional games cannot match.
XR card games offer several advantages over traditional card games, such as:
- Enhanced realism: XR card games can create realistic and immersive environments that simulate the physical presence of the players and the cards. For example, Dreamscape Immersive, a VR entertainment company, has developed a VR card game called The Lost City of Mer that transports players to an underwater world where they can explore ancient ruins and play cards with mythical creatures.
- Increased engagement: XR card games can increase the engagement and retention of players by providing them with more interactivity and feedback. For example, Wevr, a VR content studio, has created a VR card game called Gnomes & Goblins that allows players to interact with cute and mischievous creatures that react to their actions and emotions.
- Expanded creativity: XR card games can expand the creativity and innovation of game developers and players by enabling them to create and customize their own cards, characters, and environments. For example, Meta (formerly Facebook), a social media and technology company, has launched a VR platform called Horizon Worlds that allows users to build and play their own VR games, including card games.
XR card games are not only fun and entertaining, but also have potential applications in other domains, such as education, training, health care, and social interaction. For example, XR card games can be used to teach students about history, culture, math, logic, and strategy; to train employees on teamwork, communication, and problem-solving skills; to help patients with cognitive or physical impairments; and to connect people from different backgrounds and locations.
Estimate the Future Market
Card games are one of the most popular and profitable categories in the mobile game store, and their popularity and revenue have been growing steadily since 2017. According to Statista, the global card game market is expected to reach over 22 billion U.S. dollars by 2027.
However, card games are not only limited to mobile devices. With the rapid development of extended reality (XR) technology, which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), card games are entering a new era of immersive and interactive gaming experiences. The XR card game industry is projected to grow exponentially in the coming years, with a market size of 2400 million U.S. dollars by 2024. This growth is fueled by advances in XR technology, the increasing popularity of gaming, and the demand for new and exciting gaming experiences.
What’s more…
XR card games are a promising and emerging segment of the gaming industry that offer unique and immersive gaming experiences for players and developers alike. As XR technology advances and becomes more accessible and affordable, XR card games will likely become more widespread and diverse in the future.
As a creative studio in the XR game industry, Mustaverse Studio is at the forefront of this exciting new frontier. We have developed a wide range of XR games for mobile, VR, and web3 platforms, catering to players of all ages and backgrounds. Their games are designed to be immersive, visually stunning, and engaging, offering players an unparalleled level of interactivity and fun.
But it’s not just about creating games. Mustaverse is also dedicated to pushing the boundaries of XR technology and exploring new possibilities in game design. We work closely with our clients to understand their needs and requirements, and use their expertise to deliver innovative and customized solutions.
How are we doing that? check out our DEAL Toolkit.
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